Chris Foster, a Harmonix developer from the company behind the original Guitar Hero and the more recently-introduced Rock Band, had some interesting insights on games development for the iPod today.
Speaking at the Paris Games Developers Conference, he talked about iPod users as gamers, characterising them as extremely casual gamers. He chatted about the game he worked on, called Phase, to outline the kind of lessons he learned in his work.
"The audience for iPod is different to that of the PSP and DS," he said. "The iPod user is not necessarily a gamer. Complexity is not welcome on the iPod."
As reported by Develop.Mag, he also warned: "Embrace your platform's limitations and audience. Don't try to cram in ideas that are not suitable."
Foster also described iPod users as the kind of gamers who will play a game for five or ten minutes, rather than for several hours, calling them "listeners first and players second".
Comments
yes but we all know that
yes but we all know that traditional ipod game developing is nearing its end, its all about touch cocoa now baby
yeah
If this is referring to his development on the classic wheel style of ipod than I agree with him, but its also about to be as relevant as a dinosaur dentist in a year or so
Bad, misleading title
The actual article does not "Slam Complexity on iPod".... and although games on the iPod is outdated, the message to game developers in the article is not. The article is about 'good design' on any platform.
Misleading title
Your title implies complexity in game design on ipods rather than the actual content in the article
Maybe: Game Guru urges simplicity
Complexity...
Complexity is that thing that made the Wii and Nintendo DS their huge succes right... ??
Oh wait those aren't for gamers... who gets to establish who's a gamer and who isn't?
[sarcasm]Wow, amazing
[sarcasm]Wow, amazing insight. It's not like every single person on earth didn't know iPod games are casual as soon as Apple unveiled them.[/sarcasm]