Computerworld Blog
Rumors and HeadlinesApple News
Mac Manager NewsMac Administrator Jobs
Recent comments
Top 10 iPhone Apps
|
The Register thinks Imagination's SGX543MP video chip may go into a tabletThose pesky tablet rumors won't die. Today's entry is from The Register who are reporting (via MR) on Imagination's new multi-core graphics chips. Imagination PowerVR chips are the video chips currently inside Apple's iPhones and iPod Touches. Apple, of course, is also an investor in Imagination Technologies, as is Intel. The speculation is that the new multi-core chips, originally announced in January, would go inside future Apple mobile products. Tablet deniers would say those chips are bound for future iPhones and iPods - and they probably are right. But, why would a 320x480 pixel device that already does some pretty good OpenGL /3D graphics need 2-16 cores of desktop quality graphics power? With OpenCL, those cores could certainly help the overall processing speed and enable a much richer application experience on the iPhone/iPod Touch. However, the performance boost just seems like overkill for these devices alone. We still like the Tablet idea and think those 9-10 inch touch screens have to go somewhere. We're hoping to find out at WWDC where that is.. To get an idea of what the older model PowerVR SGX single core chip can do, take a look at a Pandora board running one on this Youtube video:
New Imagination Chip specs below: Imagination Technologies launches advanced, highly-efficient POWERVR™ SGX543MP multi-processor graphics IP family Truly scalable multi-processing graphics technology offers ‘super-high’ performance points extending POWERVR’s market reach into new segments With the POWERVR SGX543MP family Imagination continues to extend its leadership of the embedded graphics acceleration market with blistering POWERVR solutions which address the rapidly growing demands for high performance graphics in a wide range of consumer electronics segments. Imagination’s graphics IP cores now range from SGX520, the world’s smallest OpenGL™ ES 2.0 mobile core, to SGX543MP16 for high-performance console and computing devices. Some of the innovative technology behind POWERVR SGX543MP is being revealed in a keynote presentation at the 4th annual Multicore Expo (March 16 - 19 2009, Santa Clara, USA.) Tony King-Smith, VP marketing Imagination Technologies says: “The performance delivered by our latest POWERVR SGX543MP family is the ultimate statement of the highly linear scalability of our unique Series5XT architecture. With the ability to combine up to 16 SGX543 GP-GPU* cores on a single SoC, we are now able to deliver capabilities to our licensing partners previously only thought the domain of the discrete GPU chipset vendors, while maintaining our unrivalled power, area and bandwidth efficiency.” One of the unique features of the recently announced POWERVR Series5XT architecture is that it enables highly linear scaling of all aspects of GPU performance, specifically vertex shading, pixel shading, primitive setup and overall GP-GPU functionality, whilst maintaining full software compatibility and with virtually no overhead in bandwidth usage. The POWERVR SGX543MP family enables up to sixteen cores of POWERVR SGX543 programmable GP-GPU logic to be integrated in a high performance, multi-processor graphics solution without performance or silicon area compromises. Taking the already high-performance four-pipe POWERVR SGX543, and then scaling that performance up to between eight and 64 pipelines, POWERVR SGX543MP delivers performance comparable to many desktops, laptops and games consoles. At 200MHz core frequency an SGX543MP4 (four cores) will deliver 133 million polygons per second and fill rates in excess of 4Gpixels/sec**. Higher frequencies or a larger number of cores each deliver more performance. At 400MHz core frequency an SGX543MP8 (eight cores) will deliver 532 million polygons per second and fill rates in excess of 16Gpixels/sec. POWERVR SGX543MP features: maintains the highest performance per mW of any embedded graphics core, a key benefit of POWERVR SGX Inside POWERVR SGX543MP The POWERVR Series5XT architecture builds on the highly efficient Series5 architecture, which ensures that maximum performance is achieved across a wide range of applications, regardless of whether the content is dominated by polygon throughput, pixel processing, high fill rate or any combination of these. Other architectures that use separate polygon and pixel processing units cannot achieve the sustained throughput or silicon utilisation of POWERVR SGX graphics cores. Part of POWERVR Series5XT, USSE2 (Universal Scalable Shader Engine2), the main programmable processing unit within each POWERVR SGX543 pipeline, incorporates a major upgrade of the data path to deliver vastly improved vector processing performance and overall throughput. This datapath upgrade is one of the key reasons why SGX543 delivers up to 2x the performance for ‘vector-heavy’ applications compared to earlier POWERVR SGX cores USSE2 is a scalable multi-threaded GPU shader processing engine that efficiently processes graphics as well as many other mathematically-intensive tasks. These tasks are automatically broken down into processing packets which are then scheduled across a number of hardware multi-threaded execution units for maximum processing efficiency. Editor’s Notes About Imagination Technologies Press Contact ( Filed Under: )
Latest News from 9 to 5 Mac
|
Search9to5 Toys
Live Apple Stock performancePoll
Who is talking about us?User loginWho's online
There are currently 2 users and 332 guests online.
Online users
|
Comments
But, why would a 320x480
But, why would a 320x480 pixel device that already does some pretty good OpenGL /3D graphics need 2-16 cores of desktop quality graphics power?
Because Apple wants to keep the iPhone/iPod touch a kick-ass gaming device. Unlike the Mac, which has relatively few games compared to Windows, the iPhone is quickly turning into the industry's portable gaming platform. And therefore, it is important for Apple to keep it on the cutting edge of graphics technology.
If this technology is physically small, low-power, requires little additional support circuitry, and fits the price point, then that is good enough reason for Apple to consider the technology in the Touch and iPhone.
Yes, it could be used in a tablet too. Then again, a tablet would have nearly identical graphics processing needs as the iPhone.
Those demos are rubbish
Wow. Is that the best SGX can do? NVIDIA's Tegra *destroys* this shit.
The new iPhone better be better than this.
10" touch screens
I wonder if these 10" touch screens are not actually for a tablet, but for a completely new type of keyboard/input peripheral device?
It fits with the reasoning apple used to do away with buttons on the iPhone i.e the buttons should be able to change depend on application.
The scope of a multi-touch keyboard/input device for photoshop, final cut, logic etc would be huge.
0000
牙醫,植牙,假牙|矯正|牙周病,牙醫診所、植牙,紋身,刺青,創業,批發,TATTOO,皮膚科,痘痘,雷射、脈衝光、除斑,洗包包|洗鞋子|清洗包包,中醫,腫瘤,腎臟病,僵直性脊椎炎,飛梭雷射,肉毒桿菌,玻尿酸,痘痘,脈衝光,醫美,毛孔粗大,醫學美容,seo,關鍵字行銷,關鍵字、自然排序,網路行銷,關鍵字、自然排序,關鍵字行銷、seo,關鍵字廣告,網路行銷,seo,關鍵字行銷,關鍵字廣告,關鍵字,自然排序,部落格行銷,網路行銷,網路爆紅。