Video: How Apple's 3D display patents could impact across industry

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There was lots of excitement when Apple’s patent for 3D display technologies emerged the other day, now Software Advice has published this video clip which shows how such VR tech could be applied, in this case for use in the construction industry, for 3D plans - there’s more to this than immersive gaming or virtual ‘parties’ in Second Life.

Software Advice notes this, explaining that such technologies could be invaluable for complex construction projects, not least because in conjunction with an iSight/headset, engineers could get an in-depth feel for what the project’s meant to look like and architects may be able to avoid those ever-present and annoying little spatial mistakes.

Other advantages would include the ability to more accurately cost and time projects, and better understanding of what’s required among construction workers.

Think about other applications of the Apple-filed patent: In medicine, for example, we can imagine nano-surgeons directing microscopic treatment with head-based controls; in geography teaching, pupils could get a whole new experience exploring Google Earth; these notions are limited only by imagination.

As Distorted Loop last year noted, Sony and Apple are developing the next generation personal viewer, the navigation/video sunglasses. These products will offer navigation features in full see-through mode as well as video viewing with a clip-on to block the background. We expect that clip-ons will be available to provide both see-periphery views of the environment, as well as full blocking of the environment to enable video immersion when desired. This new versatile product generation will further accelerate acceptance and sales of personal viewers,” the report explains.

Comments (4)

Johnny Lee implementation is a much better example.

http://johnnylee.net/projects/wii/

Check : Head Tracking for Desktop VR Displays using the Wii Remote

The video was well done for as a tool to simplifying what is going on with two finger touch... bravo!

This is still a one person implementation of pseudo 3d, and as such, will have limited market appeal for CAD work on the professional side and first person shooters on the gaming side.  What is really needed is a holographic display that presents true 3d to an audience.  The latest attempts, such as Cameron's Avatar, are moving ahead well with the 3d recording aspect, although the need for glasses is still a bummer.  I believe there are in development thin film displays that are capable of rendering 3d information, thus obviating the need for glasses.  Two major problems are still outstanding:  the cost of the displays are astronomical, even compared to pricey technologies like OLED.  Second, each holographic frame contains remarkably large amounts of data, think in terms of terabytes for a two hour film.  Thus, the cost of the storage medium is excessive, and until we get fiber in every household, the ability to transmit such a film is also out of reach.  I hope I live to see it, though.

Does this bring up the captcha