Gameloft Exec: On Android nobody is making significant revenue

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Bad news for those Android users who were hoping to get the same level of game access as exists on the iPhone.  It doesn't look like it is happening.  Gameloft and companies like them have started to scale back their Android investments, according to someone who should know, Gameloft finance director Alexandre de Rochefor (Bolds are ours):

"We have significantly cut our investment in Android platform, just like ... many others," Gameloft finance director Alexandre de Rochefort said at an investor conference. Rochefort said the company has cut back on investment mostly due to weaknesses of Android's application store. "It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue," Rochefort said. Games for iPhone generated 13 percent of Gameloft's revenue in the last quarter. "We are selling 400 times more games on iPhone than on Android," Rochefort said.

400 to one isn't a good ratio for Android no matter how big a lead the iPhone has had. via MR

Comments (3)

Its not that simple as they think. Google needs to look outside the box. Its beyond the small pieces, they need to look farther out. Come up with different ways to entice consumers into eco-system. Its hardwear, intergartion with softwear that ties it all together seamlessly and creatively. Now that that and re-invent a way for your customers to work and play in the Android environment. Easy!

It might be true but it might be an "indirect" message to Google asking for help.

Its not that simple as they think. Google needs to look outside the box. Its beyond the small pieces, they need to look farther out. Come up with different ways to entice consumers into their eco-system. Its hardware, intergration with software that ties it all together seamlessly and creatively. Now take that and re-invent a way for your customers to work and play in the Android environment. Easy!